Games@Gatech presents: Susan Bonds

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Games@Gatech presents: Carl Goodman

Watch the full Salon here:
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{egg} Public Playtest

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Re:Activism Atlanta

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Games@Gatech presents: Deborah Thomas

Watch the talk here:

http://www.gvu.gatech.edu/events/gvu-brown-bag-seminar-deborah-thomas

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Games@Gatech presents: Martin Ericsson

Watch the talk here:

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GVU Demo Day 2013

Join us October 30th for
Demo Day 2013
Come see what Digital Media at Georgia Tech is up to!

As part of the GVU Research Showcase, the Digital Media program at Georgia Tech will present innovations in its three core areas of Arts and Entertainment, Civic Media and Knowledge & Creativity. In addition we will host an information session for prospective students. Please join us and join the debate on the future of digital media.

Information Session for Prospective Students, Wednesday, October 30th, 1- 2, Technology Square Research Building, Room 132

Events Demo, Wednesday, October 30th, 2-5, Technology Square Research  Building, 3rd Floor

RSVP for Information Session Here: http://goo.gl/zjlxd7

RSVP for Demo Day Here: https://gvufallshowcase.eventbrite.com/

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Digra 2013 in Atlanta

Georgia Tech hosts the sixth biannual Digital Games Research Association Conference, August 26-29, 2013, at the Georgian Terrance Hotel.

THEME: DEFRAGGING GAME STUDIES
This year’s proposed theme is a playful linguistic remix of the terms “frag” and “defrag.” Defragging is the computer term for reducing file fragmentation. Fragging, derived from the military term for killing a superior officer of one’s own unit, has become video game parlance for the temporary killing of another player.

In the early game studies community, a good deal of fragging (in all three senses) took place between various camps, schools of thought and disciplines. This included discussions as to whether or not game studies should split into more discipline-centered communities; however, the overall trend has been to continue to grow our field as an “interdiscipline” that includes humanities, social sciences and psychology, computer science, design studies, and fine arts.

Borrowing from the computer engineering term, the theme for DiGRA 2013 highlights this process of defragmenting, which both embraces and better articulates our diverse methods and perspectives while allowing the game studies research community to remain a coherent and unified whole.

For more information and to register, visit: http://dm.lmc.gatech.edu/digra2013/

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XYZ: Alternative Voices in Game Design

A response to the popular misconception that women neither play nor create video games, this interactive exhibition redefines viewers’ perceptions of what games are and can be.

Sunday, July 14, 2013 – Sunday, September 1, 2013

Museum of Design Atlanta

Offering what is sure to be another popular and engaging summer exhibition, the Museum of Design Atlanta (MODA) in partnership with Georgia Tech is pleased to announce an interactive show highlighting the work of women game designers and artists titled “XYZ: Alternative Voices in Game Design.” “XYZ” seeks to challenge the misperception that women neither play nor create video games. The exhibition opens July 12 and runs through September 1, 2013.

Museum visitors will have the opportunity to enjoy the interactive aspects of the exhibition. For art and design connoisseurs, “XYZ” provides a diverse and expansive picture of the art of game design, and offers even seasoned gamers new insights into what games are and can be. The show will include not only familiar mainstream games, but alternative genres such as art, independent and documentary games. “XYZ” includes a broad spectrum of works representing a legacy of alternative visions that demonstrate the capacity of game design to convey a wide range of ideas, experiences and emotions.

The aim of “XYZ” is to celebrate women’s contributions to the advancement of the video game medium by highlighting their influence and accomplishments. Every piece in the show has been wholly or partially created by women. Today, women comprise only 10 to 15 percent of the gaming industry, and the percentage of those participating in the actual design process is even lower. Nevertheless, women continue to serve as major creative influences in the mainstream video game industry as well as in alternative genres.

Curated by Celia Pearce, John Sharp, Cindy Poremba, Akira Thompson and Adam Rafinski

Tickets: http://www.museumofdesign.org/tickets/
Facebook: https://www.facebook.com/XyzAlternativeVoicesInGameDesign
Webpage: http://www.xyzgameexhibition.com/

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Celia Pearce talks about IndieCade!

This event is organized in cooperation between the Experimental Game Lab and VG Dev at Georgia Tech.

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