Michael Nitsche, Will Hankinson, John White
In-game-cameras present the game as it is being played. Unlike Machinima these cameras have to cater for the interactions at work during gameplay. This poses new questions to the presentation form: how cinematic can the game become before it turns unplayable?
In this early days of the project, we are looking at sport games – specifically Football games. The project explores what kind of camera systems are used at the moment and how they can be improved. The aim is to increase the visual impact and balance it with the player’s performance.